Skip to main content

Battlefield V Will Have A Virtual Currency For Cosmetics Implemented After Launch

With Battlefield V being the first major game from DICE after last year's Star Wars: Battlefront II upended the table on multiplayer FPS microtransactions, the studio has been cautious with both how they approach and how they discuss the revenue model with Battlefield V. Today, DICE and EA explained how it will work, and seem to at least be trying to avoid the pay-to-win reputation that dogged Battlefront II.

Battlefield V will have two currency options: Company coin and Battlefield currency. Company coin is earned in-game through daily missions, career rank progression, and live events. You use company coin to purchase new equipment, skins, and general gear, as well as new skill upgrades and cosmetics. The plainly named Battlefield currency, which is purchased with real money, can only be spent on cosmetics.

To put it simply, everything can be bought using in-game money, but you can shortcut your way to cosmetics by spending real money.

Moreover, Battlefield currency will not be available at launch, though cosmetics themselves will. The choice mirrors EA's decision to turn off Battlefront II's ability to buy virtual currency until a few months later, though DICE explains that they want players to have hands-on time with the game before allowing currency to be sold. It is possible that the studio plans to launch it alongside the now-delayed Battle Royale mode coming in March.

DICE used the post to reconfirm their commitment to making sure nothing purchasable within Battlefield V unbalances the game, an important note for players worried about a pay-to-win model rearing an ugly head over this year's title.

Battlefield V releases on PlayStation 4, Xbox One, and PC on November 20.

 

I would rather they not have the virtual currency at all, honestly. While I am glad they are limiting it to cosmetics, the addition of live events makes me suspect some cosmetics are going to be time-limited to encourage just paying the money to get it. That said, maybe that's still a better situation than random lootbox drops that also cost money.


source https://www.gameinformer.com/2018/10/30/battlefield-v-will-have-a-virtual-currency-for-cosmetics-implemented-after-launch

Comments

Popular posts from this blog

Running Down The History Of Wolfenstein

Today, first-person shooters are inescapable, with the biggest franchises letting players roam the battlefields of history and imagination to mow down foes, win wars, and emerge as the top contender on scoreboards. The genre hasn’t always been as ubiquitous as its current success suggests, however. While Doom is often remembered as the game that kickstarted the first-person shooter craze, Wolfenstein 3D paved the way for its sci-fi sibling to come screaming into existence. However, Wolfenstein is more than just a stepping stone. Over the years the pulpy WW2 has changed several developers’ hands, constantly transmuting and bouncing all over the place tone-wise, but has never lost its identity, even when both Medal of Honor and Call of Duty arrived, choosing to wallow about in arcadey violence instead of following the more realistic and procedural design of more modern WWII titles for two decades. With Wolfenstein II: The New Colossus out in a few weeks’ time, we thought it pertinent

Just Cause, Castlevania: Lords of Shadow, And More Now Backward Compatible On Xbox One

Today, Major Nelson  announced via Twitter, that a bevy of new games are now available on Xbox One via the system’s backward compatibility. Fans of open-world action games or the Just Cause series will be happy to know that they can now play the game that started it all, on their Xbox One. And fans of the Castlevania series’ most recent venture into 3D will also be thrilled to know they can reprise their role as Gabriel Belmont with Castlevania: Lords of Shadow, Castlevania: Lords of Shadow – Mirror of Fate HD, and Castlevania: Lords of Shadow 2 all making their debut on the backward compatible catalog. Earlier this month it was also announced  Crytek’s Crysis trilogy was available via backward compatibility. For those unversed in how backwards compatibility works, if you already owned the games digitally on Xbox 360 and are using the same profile, they are automatically added to your library. You can also pop in a Xbox 360 disc to download the games manually, or just buy new digi